Sunday, February 5, 2012

Nintendo: The Pros and Cons of Innovation


Nintendo has been an amazing innovator of systems over the years, however all that comes at a cost. Take the gamecube for example, it was an amazing little thing. 

      There were a lot of flaws with that system though. It was the most awkward controller design ever, only with the Wii did they make an acceptable controller design. The game discs were extremely tiny, and the graphics were better than the PS2s graphics but had far worse games. 

      I think the discs were too easily lost due to the size. One incredible thing about the Gamecube was the durability! I saw a test of different consoles durability during that generation, and every system was too damaged to turn on or display anything, except for the Gamecube. The N64 had amazing durability too, that’s something Nintendo always exceeded at, except for the Wii.

       That console is the most delicate console i have ever seen made, and then you got some games breaking the disc reader laser, making you unable to read any games until you pay to get it repaired. It kind of seems like the Xbox 360 launch, sure the system doesn’t overheat. Just some games make the Wii unplayable.

       I think the only thing keeping Nintendo alive in the console market is it’s innovation, but what happens when everything has been attempted? We will just have to wait and see....


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2 comments:

  1. I disagree with your though that the Gamecube had far worse games than the PS2 as well as the idea that the controller was awkward.

    First the games, Smash Bros Melee, Eternal Darkness, Twilight Princess, Ikaruga, Pac-Man Vs, Pikmin, Rouge Squad 2 & 3, Wario-Ware, Viewtiful Joe, Resident Evil 4, Metroid Prime 1 & 2, and Super Monkey Ball just to name some of my own personal favorites. All of these and many more were Excellant games, most of which were exclusive to the Gamecube.

    The controller was exceptionally well designed. Try to play Soulcalibur II with the Gamecube controller and then either the PS2 or X-Box controller. With a single thumb, you can press 5 combinations of the 4 face buttons (A+B, A+X, A+Y, B+Y, and X+Y).

    Due to the configuration of the PS2 controller you can only hit the two buttons directly adjacent to each other (Triangle+Circle, Circle+X, X+Square, and Square+Triangle) limiting useful combinations to 4. Yes you can take your fingers and "Crab hand" to get around that, but that is uncomfortable and leave the 2 shoulder buttons unavailable.

    The X-Box controller shares this problem, (X + Y, Y+B, B+A, and A+X). It even has an extra two buttons on the face (black and white) which are recessed, making it exceptionally difficult to press either of them with another button.

    In a game as fast paced as Soulcalibur II, the split second lost between hitting each of those two buttons can mean the wrong attack is used leaving you vulnerable to your opponent.

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    1. Thanks for the feedback, I was trying to figure out why I said that about the controller, then I remembered I was looking at it from a visual point of view vs.a functionality point of view. I never did like the black and white buttons on the Xbox controller, yet that was my favorite system of that generation.

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